AI Insights · Timothy · July 2025
Battlefield Commander Games Performance in Ukraine Q2 2025
Explore the performance of top Battlefield Commander games in Ukraine during Q2 2025, including trends in downloads, revenue, and active users.
In the second quarter of 2025, the top Battlefield Commander games on the unified platform in Ukraine showed varied performance across downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.
Clash Royale by Supercell experienced a consistent increase in weekly revenue, peaking at approximately $78K in early May. Weekly downloads began at around 22K, gradually declining to 9.6K by the end of June. Active users remained robust, starting at 1.3M and fluctuating slightly to end at 1.1M.
Magic Chess: Go Go from VIZTA PTE. LTD. saw initial weekly revenues around $4.9K, peaking at $7.4K in early June. Downloads began strong at 23.5K, tapering off to 4.7K by June's end. Active users increased from 21K to 25K, showing a positive engagement trend.
Project Entropy by FunPlus International AG showed steady revenue, starting at $7.5K and stabilizing around $8.4K by the end of June. Downloads were modest, beginning at 4.3K and decreasing to 1.8K. Active users fluctuated, peaking at 7.9K mid-quarter before settling at 6.2K.
We Are Warriors! from Lessmore UG maintained low revenue levels, averaging around $1.3K weekly. Downloads showed a varied trend, starting at 3K and increasing to 4.5K by June's end. Active users grew from 11.6K to nearly 20K, indicating increased player engagement.
Lastly, Warzone Commander by KORAY AKTAS had negligible revenue and showed a decline in downloads from 3K to approximately 1.2K. Active users decreased from 3.3K to 1.7K, reflecting a downward trend in engagement.
For more detailed insights, visit Sensor Tower.